It basically creates menu items and then uses them to populate CCMenu menuWithItems.ģ) displaySceneSelection which is called from the displayMainMenu which then takes the user selection and passes it to playScene. There are three methods here that are important:ġ) playScene which basically receives an item and based on the received item it calls CCDirector to play a scene.Ģ) displayMainMenu which uses images as buttons to call a second level menu item. Finally, you add the CCMenu to the scene so that it becomes visible. ![]() You then create a CCMenu and add the menu items to it. Next, you create three menu items with the labels Save, Reset and Play Level. [CCMenuItemLabel itemWithLabel:backButtonLabel = [CCMenu menuWithItems:playScene1, In the code above, first you get the screen size. Theres never only one way to reach a goal, but some approaches ignore or even work. lor=ccc3(000, 000, 000) ĬCMenuItemLabel *playScene3 = In addition to creating custom text and list fields, you can upload. All text up to the first Tab in the menu label is aligned to the left side of the menu, all text right of. On the ABSYNTH 5 user interface you will find various control elements which allow for cus. lor=ccc3(000, 000, 000) ĬCMenuItemLabel *playScene2 = ĬCLabelTTF *playScene3Label = Lines beginning with are ignored by fvwm. ing soundscapes and eccentric pads made up ABSYNTHs legend. lor=ccc3(000, 000, 000) ĬCMenuItemLabel *playScene1 = ĬCLabelTTF *playScene2Label = Next, the menu will need to align its items vertically. ![]() A subscription is the best way to learn and master mobile development plans start at just 19. Change the size of the label so that vertically there is enough room for two lines of text and. Id moveEffect = ĬCLabelTTF *playScene1Label = Learn iOS, Swift, Android, Kotlin, Dart, Flutter and more with the largest and highest-quality catalog of video courses and books on the internet. initWithNormalSprite ( CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, CCObject target, SELMenuHandler selector) initializes a menu item with a normal, selected and disabled image with target/selector More. ĬCMenuItemImage *playGameButton = *optionsButton = ![]() If the Node enters the 'stage' with a transition, this event is called when the transition starts. (void)playScene:(CCMenuItemFont*)itemPassedIn else item. Event callback that is invoked every time when Node enters the 'stage'. A typical MainMenuScene.m file might look like this: You can create a menu by creating label items or image items and passing them to a CCMenu object.
0 Comments
Leave a Reply. |